The facial expressions of each character really sell the big moments, and the voice acting is all on point.īut as if the compelling campaign wasn’t enough, we’ve also got three new characters added to the game, in the form of Fujin, Sheeva, and believe it or not, Robocop. The Aftermath campaign is also beautifully presented, with plenty of action-filled cut sequences, witty exchanges, and tense conflicts. The lore of Mortal Kombat has been really expanded in recent years, and unsurprisingly, there’s a lot of plot threads to deal with. Each one is given a chance in the spotlight, to say their piece, and play their role in the wider universe. What I think is clear is just how good of a grasp the teams have on these characters. Seriously, some of this could put Killing Eve to shame. His performance alone is worth playing the Aftermath campaign for, but there’s also some really excellent, compelling drama woven throughout that deals with both loyalty and treachery. He’s brought that sinister sneer into the digital realm perfectly and plays Tsung just as menacingly as he did in the original film. What remains consistent, though, is the excellent performance of Cary-Hiroyuki Tagawa as Shang Tsung. ![]() The main characters, as you’ve seen, are Shang Tsung, Fujin and Nightwolf, but as the story progresses so other characters get involved – some you might expect, others you might not. The campaign, of course, being the highlight of this package – adding another five chapters to the MK 11 story and adding at least three hours of length. And most of the time it’s the exact same game with all the DLC packs squashed together.Īftermath has set out to do things differently, giving players something a bit more. Up till now, we’ve been used to Gold, Championship, Ultra and Legendary editions of the same game. So, yes, I would say this is a corner of the market, WB and NetheЯRealm studios are starting to claim for themselves.Īnd Aftermath isn’t just the first major expansion in MK history, but it also feels like a significant shift in how beat-em-ups could be marketed next gen. I’m not going to spoil either for you, but both endings offer something very different indeed. That’s right, Aftermath has two different endings depending on the decision you make in the final fight. No doubt about it, when the credits roll on Aftermath, you’ll see the path to Mortal Kombat 12 and it will set your mind racing, no matter which ending you choose. It gives players exciting new content to sink their teeth into, provides an effective epilogue to the events that transpired in the base game, while setting up the future of the franchise. That, for me, is the beauty of Aftermath. True, MK 11 has already had one season pass with characters such as Spawn, Joker, and Terminator brought into the fold, but this is something very different and it feels like a clever way to keep the same game incredibly fresh. While Capcom are touting Fighter Passes galore for Street Fighter V, WB and NetheЯRealm have just gifted us a unique, highly enjoyable expansion in the form of Aftermath. ![]() It really works, with recent games like Injustice 1 and 2 wonderfully carrying the mantle and now, most recently, Mortal Kombat 11. If there’s one gaming trend I want to see continue, it’s beat-em-ups with storytelling and character development.
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